using System;
using Sce.PlayStation.Core;

namespace Nyanimals
{
    public class CPickupObjectEvent : CBaseEvent
    {
        private CBaseObject heldObject;
        
        public CBaseObject HeldObject
        {
            get { return heldObject;}
        }
        
        public CPickupObjectEvent(CBaseObject obj)
        {
            heldObject = obj;
        }
        
        public override EventID ID
        {
            get { return EventID.PICKUPOBJECT_EVENT;}
        }
    }
}

